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wishvane

How many copies did Indivisible sell?

Estimated copies sold
≈ 107k–174k
$589k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Indivisible out and predicted the genre from its 8 similar games. Every figure here, including Indivisible's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13.7M–42.1M
best case 105.0M (Terraria)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 13.7M–42.1M copies
≈ $155.5M–$267.0M after Steam's cut
from ~608k reviews
Best case
≈ 80.0M–130.0M copies
Terraria · ≈ $219.8M–$590.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and Open World Survival Craft (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10.
The era
The games you compared span 2011 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

ARK: Survival Evolved
2017
Est. copies
≈ 26.6M–43.2M
SteamSpy 20M–50M
Est. revenue
$109.6M–$294.7M after Steam's cut $199.3M–$453.4M before the cut
$14.99
773k reviews
Very Positive
Open World Survival CraftSurvival
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
Hades
2020
Est. copies
≈ 8.1M–13.1M
SteamSpy 5M–10M
Est. revenue
$55.6M–$149.4M after Steam's cut $101.0M–$229.8M before the cut
$24.99
306k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Valheim
2021
Est. copies
≈ 13.3M–21.7M
SteamSpy 10M–20M
Est. revenue
$73.4M–$197.2M after Steam's cut $133.4M–$303.4M before the cut
$19.99
538k reviews
Very Positive
Open World Survival CraftSurvival
Euro Truck Simulator 2
2012
Est. copies
≈ 48.5M–78.7M
1.5x vs typical
SteamSpy 10M–20M
Est. revenue
$266.4M–$716.2M after Steam's cut $484.3M–$1101.8M before the cut
$19.99
932k reviews
Overwhelmingly Positive
DrivingTransportation
Palworld
2026
Est. copies
≈ 10.7M–17.3M
SteamSpy 50M–100M
Est. revenue
$88.0M–$236.6M after Steam's cut $160.0M–$363.9M before the cut
$29.99
445k reviews
Very Positive
Open WorldSurvival
Terraria
2011
Est. copies
≈ 80.0M–130.0M
2.5x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
The Forest
2018
Est. copies
≈ 20.6M–33.5M
SteamSpy 20M–50M
Est. revenue
$113.4M–$304.8M after Steam's cut $206.1M–$468.9M before the cut
$19.99
678k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival

Sizing up your own game? See what its genre can realistically do before you build it.