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How many copies did Militia sell?

Estimated copies sold
≈ 7k–11k
$11k–$29k after Steam's cut $20k–$45k before the cut
from 141 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Militia out and predicted the genre from its 8 similar games. Every figure here, including Militia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 478k–554k
best case 3.4M (Dota Underlords)
The Turn-Based genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 478k–554k copies
≈ $2.9M–$4.4M after Steam's cut
from ~10k reviews
Best case
≈ 2.6M–4.3M copies
Dota Underlords
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Turn-Based (5 of 8) and Board Game (4 of 8).
The winners
Winners here lead with Auto Battler + Tactical, priced around $32.
The era
The games you compared span 2014 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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9.5x vs typical
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RISK: Global Domination
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The Elder Scrolls®: Legends™
2017
Est. copies
≈ 381k–619k
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Mordheim: City of the Damned
2015
Est. copies
≈ 390k–633k
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Est. revenue
$2.1M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$19.99
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TacticalGames Workshop
Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 443k–719k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$29.99
15k reviews
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Warhammer 40KStrategy
Gloomhaven
2021
Est. copies
≈ 397k–646k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
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Online Co-OpDark Fantasy
Talisman: Digital Classic Edition
2014
Est. copies
≈ 519k–844k
SteamSpy 500k–1M
Est. revenue
$998k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$6.99
10k reviews
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Board GameTabletop
Blood Bowl 2: Legendary Edition (Classic)
2017
Est. copies
≈ 315k–512k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$29.99
9k reviews
Mostly Positive
StrategyMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.