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How many copies did Slash or Die sell?

Estimated copies sold
≈ 11k–17k
$15k–$39k after Steam's cut $27k–$60k before Steam's cut
from 256 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Slash or Die and predicted how it would do from its 8 similar games. Every figure here, including Slash or Die's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 123k–308k
best case 7.3M (Dead Cells)
Games like Slash or Die

A typical game among these

≈ 123k–308k copies

≈ $733k–$2.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Dead Cells at ≈ 5.6M–9.1M copies, ≈ $38.4M–$103.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 273 to 86k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $27. The breakout hits carry Metroidvania + Pixel Graphics + Rogue-like; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dead Cells
2018
Est. copies
≈ 5.6M–9.1M
42x vs typical
SteamSpy 5M–10M
Est. revenue
$38.4M–$103.2M after Steam's cut $69.8M–$158.8M before Steam's cut
$24.99
184k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Devil Slayer - Raksasi
2021
Est. copies
≈ 71k–115k
SteamSpy 200k–500k
Est. revenue
$292k–$786k after Steam's cut $532k–$1.2M before Steam's cut
$14.99
3k reviews
Very Positive
DifficultAction Roguelike
Anomaly Agent
2024
Est. copies
≈ 249k–404k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$820k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$11.99
10k reviews
Very Positive
Action Roguelike2D Platformer
Dwarven Realms
2024
Est. copies
≈ 91k–147k
SteamSpy 100k–200k
Est. revenue
$249k–$669k after Steam's cut $452k–$1.0M before Steam's cut
$9.99
4k reviews
Very Positive
Action RPGHack and Slash
Hades II
2025
Est. copies
≈ 3.1M–5.0M
28x vs typical
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.0M after Steam's cut $46.0M–$104.6M before Steam's cut
$29.99
124k reviews
Overwhelmingly Positive
ActionRogue-like
Going Under
2020
Est. copies
≈ 104k–168k
SteamSpy 200k–500k
Est. revenue
$711k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$24.99
4k reviews
Very Positive
Action RoguelikeDungeon Crawler
NECROPOLIS: BRUTAL EDITION
2016
Est. copies
≈ 194k–315k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$29.99
5k reviews
Mixed
Souls-likeAction Roguelike
Windblown
2024
Est. copies
≈ 258k–419k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before Steam's cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike

Sizing up your own game? See how many copies games in its genre usually sell before you build it.