Sign in
wishvane

How many copies did Star Explorers sell?

Estimated copies sold
≈ 8k–13k
$11k–$28k after Steam's cut $19k–$44k before Steam's cut
from 254 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Star Explorers and predicted how it would do from its 8 similar games. Every figure here, including Star Explorers's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 603k–969k
best case 23.0M (No Man's Sky)
Games like Star Explorers

A typical game among these

≈ 603k–969k copies

≈ $7.2M–$16.6M after Steam's cut

from ~22k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: No Man's Sky at ≈ 17.5M–28.5M copies, ≈ $289.3M–$777.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 19k reviews in their first month; the range was 6k to 93k.
The genre you'd be entering
These games
The similar games share Space (8 of 8) and Open World (5 of 8).
The winners
Winners here lead with Space, priced around $40.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
4.1x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Hardspace: Shipbreaker
2022
Est. copies
≈ 557k–905k
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before Steam's cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
6.6x vs typical
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
Starfield
2023
Est. copies
≈ 4.4M–7.1M
7.8x vs typical
SteamSpy 2M–5M
Est. revenue
$59.8M–$160.9M after Steam's cut $108.8M–$247.5M before Steam's cut
$49.99
175k reviews
Mixed
SpaceSingleplayer
Elite Dangerous
2015
Est. copies
≈ 5.3M–8.5M
4.8x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.8M after Steam's cut $52.6M–$119.6M before Steam's cut
$19.99
108k reviews
Mostly Positive
Space SimSpace
No Man's Sky
2016
Est. copies
≈ 17.5M–28.5M
19x vs typical
SteamSpy 5M–10M
Est. revenue
$289.3M–$777.8M after Steam's cut $526.0M–$1196.6M before Steam's cut
$59.99
422k reviews
Very Positive
Open WorldOpen World Survival Craft
X4: Foundations
2018
Est. copies
≈ 920k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.0M after Steam's cut $23.0M–$52.3M before Steam's cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Avorion
2020
Est. copies
≈ 362k–588k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before Steam's cut
$24.99
15k reviews
Very Positive
ExplorationSandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.