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How many copies did Abode sell?

Estimated copies sold
≈ 16k–25k
$43k–$115k after Steam's cut $78k–$176k before Steam's cut
from 373 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Abode and predicted how it would do from its 8 similar games. Every figure here, including Abode's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–11k
best case 632k (Escape Simulator)
Games like Abode

A typical game among these

≈ 4k–11k copies

≈ $17k–$34k after Steam's cut

from ~156 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Escape Simulator at ≈ 482k–783k copies, ≈ $2.6M–$7.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 39 reviews in their first month; the range was 2 to 3k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Escape Room (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Mystery, priced around $14. The breakout hits carry Mystery + Point & Click + Lovecraftian; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Room 4: Old Sins
2021
Est. copies
≈ 456k–741k
118x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before Steam's cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Lockdown VR: Circus of the Dead
2022
Est. copies
≈ 124–202
too small to compare
SteamSpy under 20k
Est. revenue
$204–$551 after Steam's cut $371–$847 before Steam's cut
$5.99
5 reviews
5 user reviews
Escape RoomVR
Abode 2
2019
Est. copies
≈ 4k–7k
SteamSpy 50k–100k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before Steam's cut
$14.99
156 reviews
Very Positive
AdventurePuzzle
Escape Simulator
2021
Est. copies
≈ 482k–783k
125x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$11.0M before Steam's cut
$19.99
19k reviews
Very Positive
VR: Vacate the Room (Virtual Reality Escape)
2016
Est. copies
≈ 10k–17k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
$3.99
252 reviews
Very Positive
AdventureVR
The Experiment: Escape Room
2018
Est. copies
≈ 8k–13k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before Steam's cut
$3.99
271 reviews
Mixed
IndieAdventure
Rooms of Realities
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$35k before Steam's cut
$17.99
68 reviews
Very Positive
VRPuzzle
Egression
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before Steam's cut
$19.99
136 reviews
Very Positive
VRPuzzle

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