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How many copies did Oafmatch sell?

Estimated copies sold
≈ 2k–4k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 66 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Oafmatch out and predicted the genre from its 8 similar games. Every figure here, including Oafmatch's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 232k–637k
best case 833k (Darkest Dungeon® II)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 232k–637k copies
≈ $3.0M–$8.8M after Steam's cut
from ~8k reviews
Best case
≈ 635k–1.0M copies
Darkest Dungeon® II · ≈ $7.0M–$18.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (5 of 8) and Tactical RPG (4 of 8).
The winners
Winners here lead with Turn-Based Tactics + Dungeon Crawler, priced around $40.
The era
The games you compared span 2013 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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CRPGTactical RPG
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RPGStrategy
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2.2x vs typical
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Free
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PuzzleMatch 3
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Sizing up your own game? See what its genre can realistically do before you build it.