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How many copies did MachiaVillain sell?

Estimated copies sold
≈ 25k–40k
$135k–$364k after Steam's cut $246k–$560k before Steam's cut
from 810 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid MachiaVillain and predicted how it would do from its 8 similar games. Every figure here, including MachiaVillain's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 46k–60k
best case 846k (Dungeons 3)
Games like MachiaVillain

A typical game among these

≈ 46k–60k copies

≈ $233k–$366k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Dungeons 3 at ≈ 644k–1.0M copies, ≈ $5.3M–$14.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 191 to 6k.
The genre you'd be entering
These games
The similar games share Base-Building (7 of 8) and Management (7 of 8).
The winners
Winners here lead with Villain Protagonist + Management, priced around $30.
When they shipped
The similar games span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Evil Genius 2: World Domination
2021
Est. copies
≈ 329k–534k
9.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.6M–$15.0M before Steam's cut
$39.99
13k reviews
Mixed
StrategyBase-Building
Dungeons
2011
Est. copies
≈ 56k–91k
SteamSpy 200k–500k
Est. revenue
$155k–$415k after Steam's cut $281k–$639k before Steam's cut
$9.99
890 reviews
Mixed
StrategyRPG
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
Ruinarch
2023
Est. copies
≈ 35k–57k
SteamSpy 50k–100k
Est. revenue
$242k–$651k after Steam's cut $440k–$1.0M before Steam's cut
$24.99
1k reviews
Mixed
God GameVillain Protagonist
Evil Genius
2009
Est. copies
≈ 228k–371k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$627k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$9.99
4k reviews
Very Positive
Base-BuildingStrategy
Dungeons 2
2015
Est. copies
≈ 258k–419k
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$19.99
5k reviews
Very Positive
StrategyManagement
War for the Overworld
2015
Est. copies
≈ 397k–645k
5.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.5M before Steam's cut
$29.99
8k reviews
Very Positive
Dungeon CrawlerBase-Building
Buggos
2022
Est. copies
≈ 36k–58k
SteamSpy 50k–100k
Est. revenue
$98k–$263k after Steam's cut $178k–$404k before Steam's cut
$9.99
1k reviews
Very Positive
StrategySimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.