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How many copies did A-Tech Cybernetic VR sell?

Estimated copies sold
≈ 19k–31k
$80k–$214k after Steam's cut $145k–$329k before Steam's cut
from 778 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid A-Tech Cybernetic VR and predicted how it would do from its 8 similar games. Every figure here, including A-Tech Cybernetic VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 106k–135k
best case 3.4M (Half-Life: Alyx)
Games like A-Tech Cybernetic VR

A typical game among these

≈ 106k–135k copies

≈ $1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Half-Life: Alyx at ≈ 2.6M–4.3M copies, ≈ $43.2M–$116.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 764 to 27k.
The genre you'd be entering
These games
The similar games share First-Person (5 of 8) and VR (5 of 8).
The winners
Winners here lead with VR + FPS, priced around $40.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.3M
33x vs typical
SteamSpy 2M–5M
Est. revenue
$43.2M–$116.1M after Steam's cut $78.5M–$178.5M before Steam's cut
$59.99
106k reviews
Overwhelmingly Positive
VRFPS
BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
Alien: Isolation
2014
Est. copies
≈ 3.8M–6.1M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$41.3M–$110.9M after Steam's cut $75.0M–$170.6M before Steam's cut
$39.99
67k reviews
Very Positive
Vertigo 2
2023
Est. copies
≈ 68k–110k
SteamSpy 200k–500k
Est. revenue
$559k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$29.99
3k reviews
Overwhelmingly Positive
VRIndie
High On Life
2022
Est. copies
≈ 640k–1.0M
8.0x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.9M after Steam's cut $12.8M–$29.1M before Steam's cut
$39.99
26k reviews
Very Positive
ComedyFPS
SCP: Labrat
2022
Est. copies
≈ 112k–182k
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
HorrorMultiplayer
Trepang2
2023
Est. copies
≈ 489k–795k
6.1x vs typical
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.7M after Steam's cut $8.6M–$19.5M before Steam's cut
$34.99
20k reviews
Very Positive
ShooterSingleplayer
Trover Saves the Universe
2019
Est. copies
≈ 93k–152k
SteamSpy 50k–100k
Est. revenue
Free
Free
3k reviews
Very Positive
AdventureIndie

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