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How many copies did Vertigo 2 sell?

Estimated copies sold
≈ 68k–110k
$558k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vertigo 2 out and predicted the genre from its 8 similar games. Every figure here, including Vertigo 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 870k–5.4M
best case 22.7M (No Man's Sky)
Games like Vertigo 2

The middle of these games

≈ 870k–5.4M copies

≈ $13.1M–$76.7M after Steam's cut

from ~52k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: No Man's Sky at ≈ 17.3M–28.1M copies, ≈ $285.6M–$767.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 3k to 27k.
The genre you'd be entering
Your set
Your set clusters on Sci-fi (5 of 8) and Space (5 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

No Man's Sky
2016
Est. copies
≈ 17.3M–28.1M
8.1x vs typical
SteamSpy 5M–10M
Est. revenue
$285.6M–$767.9M after Steam's cut $519.3M–$1181.5M before the cut
$59.99
416k reviews
Very Positive
Open WorldOpen World Survival Craft
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.7M after Steam's cut $78.2M–$177.9M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Hardspace: Shipbreaker
2022
Est. copies
≈ 555k–902k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.4M after Steam's cut $9.7M–$22.1M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Elite Dangerous
2015
Est. copies
≈ 5.3M–8.5M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.6M after Steam's cut $52.5M–$119.4M before the cut
$19.99
108k reviews
Mostly Positive
Space SimSpace
STAR WARS™: Squadrons
2020
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before the cut
$39.99
28k reviews
Mixed
FlightSpace
Alien: Isolation
2014
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$41.1M–$110.5M after Steam's cut $74.7M–$170.0M before the cut
$39.99
67k reviews
Very Positive
Project Wingman
2020
Est. copies
≈ 551k–896k
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.7M before the cut
$24.99
22k reviews
Very Positive
FlightAction

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