Sign in
wishvane

How many copies did True or False 2 sell?

Estimated copies sold
≈ 6k–9k
$8k–$21k after Steam's cut $14k–$32k before Steam's cut
from 162 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid True or False 2 and predicted how it would do from its 8 similar games. Every figure here, including True or False 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.0M–3.8M
best case 5.6M (Watch_Dogs® 2)
Games like True or False 2

A typical game among these

≈ 2.0M–3.8M copies

≈ $14.6M–$30.4M after Steam's cut

from ~47k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Psychological Horror (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Watch_Dogs® 2 at ≈ 4.3M–7.0M copies, ≈ $59.1M–$158.9M after Steam's cut.

The genre you'd be entering
These games
The similar games share Psychological Horror (3 of 8) and Anime (2 of 8).
The winners
Winners here lead with Open World + Hacking, priced around $50.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2017. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

South Park™: The Fractured But Whole™
2017
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$9.6M–$25.7M after Steam's cut $17.4M–$39.5M before Steam's cut
$29.99
34k reviews
Very Positive
RPGComedy
Danganronpa: Trigger Happy Havoc
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.2M–$36.9M before Steam's cut
$19.99
39k reviews
Overwhelmingly Positive
AnimeVisual Novel
Source Filmmaker
2012
Est. copies
≈ 2.8M–4.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
44k reviews
Very Positive
Animation & ModelingFree to Play
Danganronpa 2: Goodbye Despair
2016
Est. copies
≈ 1.4M–2.2M
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.3M after Steam's cut $13.7M–$31.2M before Steam's cut
$19.99
33k reviews
Overwhelmingly Positive
AnimeDetective
Wolfenstein II: The New Colossus
2017
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$18.8M–$50.5M after Steam's cut $34.2M–$77.7M before Steam's cut
$39.99
50k reviews
Very Positive
FPSAction
Watch_Dogs® 2
2016
Est. copies
≈ 4.3M–7.0M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$59.1M–$158.9M after Steam's cut $107.5M–$244.4M before Steam's cut
$49.99
103k reviews
Very Positive
Open WorldHacking
Getting Over It with Bennett Foddy
2017
Est. copies
≈ 2.8M–4.6M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.8M after Steam's cut $11.4M–$25.8M before Steam's cut
$7.99
83k reviews
Very Positive
AdVenture Capitalist
2015
Est. copies
≈ 2.9M–4.8M
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Very Positive
ClickerIdler

Sizing up your own game? See how many copies games in its genre usually sell before you build it.