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How many copies did The Wizards - Enhanced Edition sell?

Estimated copies sold
≈ 16k–26k
$110k–$297k after Steam's cut $201k–$456k before Steam's cut
from 528 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Wizards - Enhanced Edition and predicted how it would do from its 8 similar games. Every figure here, including The Wizards - Enhanced Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 296k–1.3M
best case 2.0M (Blade and Sorcery)
Games like The Wizards - Enhanced Edition

A typical game among these

≈ 296k–1.3M copies

≈ $6.5M–$17.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 8 reviews in their first month; the range was 1 to 49k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Magic (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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5.0x vs typical
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VRAction Roguelike

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