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How many copies did Ooblets sell?

Estimated copies sold
≈ 37k–60k
$307k–$824k after Steam's cut $557k–$1.3M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ooblets out and predicted the genre from its 8 similar games. Every figure here, including Ooblets's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.6M
best case 53.8M (Stardew Valley)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.1M–1.6M copies
≈ $11.3M–$13.9M after Steam's cut
from ~40k reviews
Best case
≈ 41.0M–66.6M copies
Stardew Valley · ≈ $169.0M–$454.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Crafting (4 of 8).
The winners
Winners here lead with Management + Exploration, priced around $17. The breakout hits carry Relaxing + Pixel Graphics + Exploration; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.2M after Steam's cut $19.1M–$43.4M before the cut
$29.99
44k reviews
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Life SimRPG
DAVE THE DIVER
2023
Est. copies
≈ 3.8M–6.2M
3.9x vs typical
SteamSpy 5M–10M
Est. revenue
$20.9M–$56.3M after Steam's cut $38.1M–$86.6M before the cut
$19.99
159k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Stardew Valley
2016
Est. copies
≈ 41.0M–66.6M
25x vs typical
SteamSpy 20M–50M
Est. revenue
$169.0M–$454.3M after Steam's cut $307.2M–$698.9M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Touhou Mystia's Izakaya
2021
Est. copies
≈ 801k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.5M before the cut
$5.99
32k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Against the Storm
2023
Est. copies
≈ 884k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.1M before the cut
$19.99
44k reviews
Very Positive
CraftingSingleplayer
Forager
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.7M after Steam's cut $12.6M–$28.7M before the cut
$19.99
44k reviews
Very Positive
Open World Survival CraftSurvival
My Time at Sandrock
2023
Est. copies
≈ 691k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.4M after Steam's cut $13.8M–$31.5M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding

Sizing up your own game? See what its genre can realistically do before you build it.