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How many copies did Red Alliance sell?

Estimated copies sold
≈ 9k–15k
$30k–$80k after Steam's cut $54k–$124k before the cut
from 298 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Red Alliance out and predicted the genre from its 8 similar games. Every figure here, including Red Alliance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–3.5M
best case 12.1M (BioShock Infinite)
Games like Red Alliance

The middle of these games

≈ 1.9M–3.5M copies

≈ $21.0M–$34.6M after Steam's cut

from ~41k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BioShock Infinite at ≈ 9.2M–15.0M copies, ≈ $75.9M–$204.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (8 of 8) and FPS (8 of 8).
The winners
Winners here lead with FPS + Story Rich, priced around $30. The breakout hits carry Steampunk + Atmospheric; a typical game here doesn't.
The era
The games you compared span 2006 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BioShock™ Remastered
2016
Est. copies
≈ 2.7M–4.4M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$14.9M–$40.0M after Steam's cut $27.0M–$61.5M before the cut
$19.99
65k reviews
Very Positive
Half-Life 2: Episode One
2006
Est. copies
≈ 2.0M–3.2M
SteamSpy 5M–10M
Est. revenue
Free
Free
31k reviews
Overwhelmingly Positive
FPSAction
BioShock™ 2 Remastered
2016
Est. copies
≈ 1.3M–2.0M
SteamSpy 2M–5M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
$19.99
30k reviews
Mostly Positive
FPSAction
Half-Life 2: Episode Two
2007
Est. copies
≈ 2.6M–4.2M
SteamSpy 5M–10M
Est. revenue
Free
Free
41k reviews
Overwhelmingly Positive
FPSAction
Wolfenstein: The New Order
2014
Est. copies
≈ 3.5M–5.7M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$19.2M–$51.6M after Steam's cut $34.9M–$79.3M before the cut
$19.99
62k reviews
Very Positive
FPSAction
Wolfenstein II: The New Colossus
2017
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$18.7M–$50.4M after Steam's cut $34.1M–$77.6M before the cut
$39.99
50k reviews
Very Positive
FPSAction
BioShock Infinite
2013
Est. copies
≈ 9.2M–15.0M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$75.9M–$204.1M after Steam's cut $138.0M–$314.0M before the cut
$29.99
146k reviews
Very Positive
RoboCop: Rogue City
2023
Est. copies
≈ 919k–1.5M
SteamSpy 500k–1M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.0M before the cut
$44.99
37k reviews
Very Positive
FPSAction

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