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How many copies did HellSign sell?

Estimated copies sold
≈ 57k–92k
$312k–$838k after Steam's cut $566k–$1.3M before Steam's cut
from 2k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid HellSign and predicted how it would do from its 8 similar games. Every figure here, including HellSign's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 174k–189k
best case 27.4M (Phasmophobia)
Games like HellSign

A typical game among these

≈ 174k–189k copies

≈ $186k–$766k after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Phasmophobia at ≈ 20.9M–33.9M copies, ≈ $114.8M–$308.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 279 to 55k.
The genre you'd be entering
These games
The similar games share Horror (8 of 8) and Psychological Horror (6 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $14. The breakout hits carry Co-op + Online Co-Op + First-Person; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Content Warning
2024
Est. copies
≈ 4.1M–6.6M
30x vs typical
SteamSpy 5M–10M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.2M–$36.9M before Steam's cut
$7.99
164k reviews
Very Positive
Online Co-OpHorror
Phasmophobia
2020
Est. copies
≈ 20.9M–33.9M
156x vs typical
SteamSpy 10M–20M
Est. revenue
$114.8M–$308.5M after Steam's cut $208.6M–$474.7M before Steam's cut
$19.99
842k reviews
Very Positive
HorrorOnline Co-Op
Murky Divers
2024
Est. copies
≈ 132k–215k
SteamSpy 200k–500k
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before Steam's cut
$8.99
5k reviews
Very Positive
MultiplayerHorror
Fear Therapy
2021
Est. copies
≈ 118k–191k
SteamSpy 200k–500k
Est. revenue
$161k–$434k after Steam's cut $293k–$667k before Steam's cut
$4.99
5k reviews
Mixed
HorrorMultiplayer
The Test: Final Revelation
2020
Est. copies
≈ 133k–216k
SteamSpy under 20k
Est. revenue
$73k–$196k after Steam's cut $132k–$301k before Steam's cut
$1.99
5k reviews
Overwhelmingly Positive
SimulationChoose Your Own Adventure
Ghost Exorcism INC.
2021
Est. copies
≈ 135k–219k
SteamSpy 200k–500k
Est. revenue
$445k–$1.2M after Steam's cut $809k–$1.8M before Steam's cut
$11.99
5k reviews
Mostly Positive
MultiplayerOnline Co-Op
The Painscreek Killings
2017
Est. copies
≈ 221k–358k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before Steam's cut
$19.99
6k reviews
Very Positive
InvestigationMystery
The Test: Hypothesis Rising
2020
Est. copies
≈ 147k–239k
SteamSpy 20k–50k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before Steam's cut
$1.99
6k reviews
Overwhelmingly Positive
SimulationMultiple Endings

Sizing up your own game? See how many copies games in its genre usually sell before you build it.