Sign in
wishvane

How many copies did Oik 2 sell?

Estimated copies sold
≈ 48k–78k
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Oik 2 and predicted how it would do from its 8 similar games. Every figure here, including Oik 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 404k–616k
best case 2.8M (Gorilla Tag)
Games like Oik 2

A typical game among these

≈ 404k–616k copies

≈ $311k–$578k after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Gorilla Tag at ≈ 2.1M–3.5M copies, ≈ $11.7M–$31.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Puzzle (5 of 8) and Physics (4 of 8).
The winners
Winners here lead with Puzzle-Platformer + Puzzle, priced around $16. The breakout hits carry Dark + Adventure + VR; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Superflight
2017
Est. copies
≈ 399k–648k
SteamSpy 500k–1M
Est. revenue
$328k–$881k after Steam's cut $596k–$1.4M before Steam's cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
LIMBO
2011
Est. copies
≈ 3.9M–6.4M
6.8x vs typical
SteamSpy 2M–5M
Est. revenue
$13.5M–$36.3M after Steam's cut $24.5M–$55.8M before Steam's cut
$12.49
62k reviews
Very Positive
Puzzle-PlatformerIndie
Gorilla Tag
2023
Est. copies
≈ 2.1M–3.5M
9.4x vs typical
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.6M after Steam's cut $21.4M–$48.6M before Steam's cut
$19.99
86k reviews
Very Positive
Zup! S
2018
Est. copies
≈ 493k–801k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$270k–$725k after Steam's cut $491k–$1.1M before Steam's cut
$1.99
16k reviews
Overwhelmingly Positive
PuzzleCasual
Zup!
2016
Est. copies
≈ 371k–603k
SteamSpy 200k–500k
Est. revenue
$203k–$546k after Steam's cut $370k–$841k before Steam's cut
$1.99
9k reviews
Very Positive
PuzzleCasual
Thomas Was Alone
2012
Est. copies
≈ 594k–965k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before Steam's cut
$9.99
9k reviews
Very Positive
PlatformerNarration
Zup! 2
2016
Est. copies
≈ 287k–467k
SteamSpy 200k–500k
Est. revenue
$157k–$422k after Steam's cut $286k–$650k before Steam's cut
$1.99
7k reviews
Overwhelmingly Positive
PuzzleCasual
Zup! F
2019
Est. copies
≈ 240k–390k
SteamSpy 200k–500k
Est. revenue
$131k–$353k after Steam's cut $239k–$543k before Steam's cut
$1.99
8k reviews
Overwhelmingly Positive
PuzzleCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.