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How many copies did Chime sell?

Estimated copies sold
≈ 50k–81k
$68k–$183k after Steam's cut $124k–$282k before Steam's cut
from 785 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Chime and predicted how it would do from its 8 similar games. Every figure here, including Chime's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 267k–390k
best case 4.6M (Muse Dash)
Games like Chime

A typical game among these

≈ 267k–390k copies

≈ $1.1M–$2.2M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Music (8 of 8) and Rhythm (8 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3. The breakout hits carry Anime + Sexual Content + Female Protagonist; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

140
2013
Est. copies
≈ 297k–483k
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $741k–$1.7M before Steam's cut
$4.99
5k reviews
Very Positive
PlatformerIndie
DEEMO -Reborn-
2020
Est. copies
≈ 83k–135k
SteamSpy 20k–50k
Est. revenue
$570k–$1.5M after Steam's cut $1.0M–$2.4M before Steam's cut
$24.99
3k reviews
Very Positive
RhythmAdventure
Melatonin
2022
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$838k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$14.99
8k reviews
Very Positive
RhythmIndie
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$2.99
122k reviews
Very Positive
MusicRhythm
AudioSurf
2008
Est. copies
≈ 702k–1.1M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
$9.99
11k reviews
Overwhelmingly Positive
MusicRhythm
Beatbuddy: Tale of the Guardians
2013
Est. copies
≈ 75k–122k
too small to compare
SteamSpy 200k–500k
Est. revenue
$206k–$555k after Steam's cut $375k–$854k before Steam's cut
$9.99
1k reviews
Mostly Positive
IndieMusic
Audiosurf 2
2015
Est. copies
≈ 295k–480k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before Steam's cut
$14.99
6k reviews
Very Positive
MusicRhythm
LUMINES REMASTERED
2018
Est. copies
≈ 24k–39k
too small to compare
SteamSpy 50k–100k
Est. revenue
$99k–$267k after Steam's cut $180k–$410k before Steam's cut
$14.99
791 reviews
Very Positive
PuzzleCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.