Sign in
wishvane

How many copies did Sangokushi Eiketsuden sell?

Estimated copies sold
≈ 3k–5k
$11k–$30k after Steam's cut $20k–$46k before Steam's cut
from 90 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sangokushi Eiketsuden and predicted how it would do from its 8 similar games. Every figure here, including Sangokushi Eiketsuden's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–871k
best case 2.7M (Rising Storm 2: Vietnam)
Games like Sangokushi Eiketsuden

A typical game among these

≈ 3k–871k copies

≈ $17k–$7.7M after Steam's cut

from ~421 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Wargame (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Rising Storm 2: Vietnam at ≈ 2.0M–3.3M copies, ≈ $14.0M–$37.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 217 reviews in their first month; the range was 1 to 8k.
The genre you'd be entering
These games
The similar games share Wargame (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with FPS + Wargame, priced around $25.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Red Orchestra 2: Heroes of Stalingrad with Rising Storm
2011
Est. copies
≈ 2.4M–3.9M
91x vs typical
SteamSpy 2M–5M
Est. revenue
$13.2M–$35.6M after Steam's cut $24.1M–$54.8M before Steam's cut
$19.99
38k reviews
Very Positive
World War IIRealistic
Rising Storm 2: Vietnam
2017
Est. copies
≈ 2.0M–3.3M
141x vs typical
SteamSpy 2M–5M
Est. revenue
$14.0M–$37.7M after Steam's cut $25.5M–$58.0M before Steam's cut
$24.99
59k reviews
Very Positive
FPSWargame
Heroes' Vow: Three Kingdoms
2026
Est. copies
≈ 206k–334k
20x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before Steam's cut
$19.99
8k reviews
Very Positive
Early AccessSimulation
Thrive: Heavy Lies The Crown
2025
Est. copies
≈ 11k–18k
SteamSpy 500k–1M
Est. revenue
$88k–$236k after Steam's cut $159k–$362k before Steam's cut
$27.99
459 reviews
Mixed
Early AccessRTS
Monarch : Medieval Remastered
2025
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$31k–$84k after Steam's cut $57k–$130k before Steam's cut
$11.99
383 reviews
Very Positive
Early AccessStrategy
Oasis Mission: Colony Sim
2025
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$12k–$33k after Steam's cut $22k–$50k before Steam's cut
$14.99
119 reviews
Mixed
双线交锋:新世界
2023
Est. copies
≈ 99–161
SteamSpy 50k–100k
Est. revenue
$81–$219 after Steam's cut $148–$337 before Steam's cut
$2.99
4 reviews
4 user reviews
Tactical RPG3D Platformer
The Three Kingdoms Era in China 2000 years ago
2023
Est. copies
≈ 521–846
SteamSpy 20k–50k
Est. revenue
$571–$2k after Steam's cut $1k–$2k before Steam's cut
$3.99
21 reviews
Mixed
AdventureStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.