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wishvane

How many copies did I wanna be The Cat sell?

Estimated copies sold
≈ 6k–10k
$11k–$30k after Steam's cut $21k–$47k before the cut
from 171 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I wanna be The Cat out and predicted the genre from its 8 similar games. Every figure here, including I wanna be The Cat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 64k–447k
best case 1.1M (BlazBlue Entropy Effect)
The Action Roguelike genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 64k–447k copies
≈ $425k–$1.1M after Steam's cut
from ~4k reviews
Best case
≈ 855k–1.4M copies
BlazBlue Entropy Effect · ≈ $4.7M–$12.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Platformer (3 of 8).
The winners
Winners here lead with Action Roguelike + Action-Adventure, priced around $20.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

BlazBlue Entropy Effect
2024
Est. copies
≈ 855k–1.4M
8.4x vs typical
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
36k reviews
Very Positive
Action RoguelikeAction-Adventure
Downwell
2015
Est. copies
≈ 398k–647k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before the cut
$2.99
9k reviews
Overwhelmingly Positive
Precision PlatformerAction Roguelike
Atomicrops
2020
Est. copies
≈ 166k–270k
SteamSpy 200k–500k
Est. revenue
$685k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$14.99
6k reviews
Very Positive
ActionIndie
Spiritfall
2024
Est. copies
≈ 47k–76k
SteamSpy 50k–100k
Est. revenue
$258k–$695k after Steam's cut $470k–$1.1M before the cut
$19.99
2k reviews
Very Positive
Action Roguelike2D Fighter
Little Noah: Scion of Paradise
2022
Est. copies
≈ 54k–87k
SteamSpy 100k–200k
Est. revenue
$221k–$594k after Steam's cut $401k–$913k before the cut
$14.99
2k reviews
Very Positive
Action RoguelikeExploration
PUSS!
2018
Est. copies
≈ 47k–77k
SteamSpy 50k–100k
Est. revenue
$130k–$348k after Steam's cut $236k–$536k before the cut
$9.99
2k reviews
Very Positive
PsychedelicDifficult
Unification
2023
Est. copies
≈ 216–351
too small to compare
SteamSpy 20k–50k
Est. revenue
$890–$2k after Steam's cut $2k–$4k before the cut
$14.99
9 reviews
9 user reviews
Early AccessAction Roguelike
502's Arcade
2024
Est. copies
≈ 480–780
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$5k before the cut
$9.99
20 reviews
Positive
IndieAction

Sizing up your own game? See what its genre can realistically do before you build it.