Sign in
wishvane

How many copies did Sword Art Online Re: Hollow Fragment sell?

Estimated copies sold
≈ 66k–108k
$365k–$980k after Steam's cut $663k–$1.5M before Steam's cut
from 2k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sword Art Online Re: Hollow Fragment and predicted how it would do from its 8 similar games. Every figure here, including Sword Art Online Re: Hollow Fragment's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 10.3M–30.6M
best case 125.7M (PUBG: BATTLEGROUNDS)
Games like Sword Art Online Re: Hollow Fragment

A typical game among these

≈ 10.3M–30.6M copies

≈ $92.7M–$191.6M after Steam's cut

from ~401k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Anime (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PUBG: BATTLEGROUNDS at ≈ 95.8M–155.7M copies.

What their first month looked like
About half the games that made it here had over 42k reviews in their first month; the range was 33k to 469k.
The genre you'd be entering
These games
The similar games share Anime (3 of 8) and Survival (3 of 8).
The winners
Winners here lead with Survival + Shooter.
When they shipped
The similar games span 2017 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 95.8M–155.7M
6.9x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.8M reviews
Mixed
SurvivalShooter
Doki Doki Literature Club!
2017
Est. copies
≈ 7.9M–12.8M
SteamSpy 5M–10M
Est. revenue
Free
Free
229k reviews
Overwhelmingly Positive
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
SteamSpy 10M–20M
Est. revenue
Free
Free
303k reviews
Mostly Positive
Battle RoyaleMultiplayer
Hades
2020
Est. copies
≈ 7.7M–12.5M
SteamSpy 5M–10M
Est. revenue
$52.9M–$142.2M after Steam's cut $96.1M–$218.7M before Steam's cut
$24.99
310k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Palworld
2026
Est. copies
≈ 12.2M–19.8M
SteamSpy 50M–100M
Est. revenue
$100.5M–$270.1M after Steam's cut $182.7M–$415.6M before Steam's cut
$29.99
491k reviews
Very Positive
Open WorldSurvival
Wallpaper Engine
2018
Est. copies
≈ 31.0M–50.3M
2.5x vs typical
SteamSpy 20M–50M
Est. revenue
$42.5M–$114.3M after Steam's cut $77.3M–$175.9M before Steam's cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
VRChat
2017
Est. copies
≈ 9.3M–15.1M
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
Mostly Positive
VRFree to Play
The Forest
2018
Est. copies
≈ 20.8M–33.7M
1.7x vs typical
SteamSpy 20M–50M
Est. revenue
$114.2M–$306.9M after Steam's cut $207.5M–$472.2M before Steam's cut
$19.99
683k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival

Sizing up your own game? See how many copies games in its genre usually sell before you build it.