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How many copies did Operation Warcade VR sell?

Estimated copies sold
≈ 11k–18k
$60k–$161k after Steam's cut $109k–$248k before Steam's cut
from 317 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Operation Warcade VR and predicted how it would do from its 8 similar games. Every figure here, including Operation Warcade VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 322k–575k
best case 2.0M (Blade and Sorcery)
Games like Operation Warcade VR

A typical game among these

≈ 322k–575k copies

≈ $2.0M–$3.3M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 254 to 49k.
The genre you'd be entering
These games
The similar games share VR (6 of 8) and Shooter (4 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30. The breakout hits carry Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mountain
2014
Est. copies
≈ 912k–1.5M
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
5.8x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
Into the Radius VR
2020
Est. copies
≈ 281k–456k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before Steam's cut
$29.99
11k reviews
Very Positive
VRExtraction Shooter
Onward
2025
Est. copies
≈ 231k–375k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$24.99
9k reviews
Mixed
VRShooter
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
4.4x vs typical
SteamSpy 1M–2M
Est. revenue
$19.3M–$51.9M after Steam's cut $35.1M–$79.9M before Steam's cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
Pavlov
2024
Est. copies
≈ 1.0M–1.6M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$24.99
41k reviews
Very Positive
VRShooter
The Walking Dead: Saints & Sinners
2020
Est. copies
≈ 251k–407k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
10k reviews
Very Positive
VRZombies

Sizing up your own game? See how many copies games in its genre usually sell before you build it.