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How many copies did Vinyl Reality - DJ in VR sell?

Estimated copies sold
≈ 4k–6k
$22k–$58k after Steam's cut $39k–$89k before the cut
from 164 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vinyl Reality - DJ in VR out and predicted the genre from its 8 similar games. Every figure here, including Vinyl Reality - DJ in VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.4M–9.1M
best case 52.4M (War Thunder)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.4M–9.1M copies
≈ $32.6M–$60.4M after Steam's cut
from ~89k reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and VR (6 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat, priced around $20. The breakout hits carry Vehicular Combat + World War II + Flight; a typical game here doesn't.
The era
The games you compared span 2013 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 2M–5M
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CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
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$14.3M–$38.5M after Steam's cut $26.0M–$59.2M before the cut
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RacingPhysics
Tabletop Simulator
2015
Est. copies
≈ 3.4M–5.6M
SteamSpy 2M–5M
Est. revenue
$18.8M–$50.6M after Steam's cut $34.2M–$77.8M before the cut
$19.99
74k reviews
Overwhelmingly Positive
TabletopBoard Game
War Thunder
2013
Est. copies
≈ 40.0M–64.9M
8.6x vs typical
SteamSpy 20M–50M
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Free
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768k reviews
Mostly Positive
Free to PlaySimulation
Assetto Corsa
2014
Est. copies
≈ 9.0M–14.6M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
$49.2M–$132.3M after Steam's cut $89.5M–$203.6M before the cut
$19.99
172k reviews
Very Positive
RacingAutomobile Sim
VRChat
2017
Est. copies
≈ 9.1M–14.9M
3.0x vs typical
SteamSpy 20M–50M
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VRFree to Play
Elite Dangerous
2015
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$27.3M–$73.3M after Steam's cut $49.6M–$112.8M before the cut
$19.99
107k reviews
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Space SimSpace
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Invalid Date
Est. copies
≈ 2.0M–3.3M
SteamSpy 1M–2M
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VRSoftware

Sizing up your own game? See what its genre can realistically do before you build it.