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How many copies did Dungeons & Treasure VR sell?

Estimated copies sold
≈ 3k–4k
$15k–$39k after Steam's cut $26k–$60k before Steam's cut
from 77 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dungeons & Treasure VR and predicted how it would do from its 8 similar games. Every figure here, including Dungeons & Treasure VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–3k
best case 136k (Legend of Dungeon)
Games like Dungeons & Treasure VR

A typical game among these

≈ 2k–3k copies

≈ $12k–$16k after Steam's cut

from ~73 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Legend of Dungeon at ≈ 104k–168k copies, ≈ $285k–$766k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 43 reviews in their first month; the range was 1 to 178.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Dungeon Crawler (7 of 8) and VR (7 of 8).
The winners
Winners here lead with Action Roguelike + Dungeon Crawler, priced around $15. The breakout hits carry Swordplay + Moddable + Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Uberlaufer
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$23k before Steam's cut
$10.00
80 reviews
Very Positive
VRWorld War II
Boxing Champion
2023
Est. copies
≈ 50–81
too small to compare
SteamSpy under 20k
Est. revenue
$38–$102 after Steam's cut $69–$157 before Steam's cut
$2.77
2 reviews
2 user reviews
CasualAction
Soul Scathe
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$33k before Steam's cut
$19.99
59 reviews
Mostly Positive
ActionRPG
Brutal Wizardry
2021
Est. copies
≈ 174–282
too small to compare
SteamSpy under 20k
Est. revenue
$956–$3k after Steam's cut $2k–$4k before Steam's cut
$19.99
7 reviews
7 user reviews
VRMagic
Spectro
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before Steam's cut
$14.99
65 reviews
Very Positive
IndieAction
Marshmallow Melee
2017
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$11k–$31k after Steam's cut $21k–$48k before Steam's cut
$14.99
81 reviews
Very Positive
StrategyIndie
Battle Talent
2023
Est. copies
≈ 32k–52k
18x vs typical
SteamSpy 20k–50k
Est. revenue
$174k–$469k after Steam's cut $317k–$721k before Steam's cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Legend of Dungeon
2013
Est. copies
≈ 104k–168k
23x vs typical
SteamSpy 200k–500k
Est. revenue
$285k–$766k after Steam's cut $518k–$1.2M before Steam's cut
$9.99
2k reviews
Mostly Positive
Action RoguelikeRogue-like

Sizing up your own game? See how many copies games in its genre usually sell before you build it.