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How many copies did Spectro sell?

Estimated copies sold
≈ 2k–3k
$7k–$18k after Steam's cut $12k–$27k before Steam's cut
from 65 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spectro and predicted how it would do from its 8 similar games. Every figure here, including Spectro's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 38k–141k
best case 519k (EVERSPACE™)
Games like Spectro

A typical game among these

≈ 38k–141k copies

≈ $391k–$1.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: EVERSPACE™ at ≈ 395k–642k copies, ≈ $2.2M–$5.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 750 reviews in their first month; the range was 43 to 1k.
The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Space + Action Roguelike, priced around $20.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

EVERSPACE™
2017
Est. copies
≈ 395k–642k
6.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before Steam's cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
COMPOUND
2022
Est. copies
≈ 53k–86k
SteamSpy 200k–500k
Est. revenue
$292k–$786k after Steam's cut $531k–$1.2M before Steam's cut
$19.99
2k reviews
Overwhelmingly Positive
ActionRogue-lite
Until You Fall
2020
Est. copies
≈ 82k–134k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
VRSwordplay
Sublevel Zero Redux
2015
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$106k–$286k after Steam's cut $193k–$440k before Steam's cut
$14.99
529 reviews
Very Positive
IndieAction
In Death
2018
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$249k–$670k after Steam's cut $453k–$1.0M before Steam's cut
$29.99
994 reviews
Very Positive
VRAction
Super Raft Boat VR
2021
Est. copies
≈ 4k–7k
SteamSpy 50k–100k
Est. revenue
Free
Free
177 reviews
Very Positive
Action RoguelikeVR
Battle Talent
2023
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$174k–$469k after Steam's cut $317k–$721k before Steam's cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Monstrum
2015
Est. copies
≈ 184k–300k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$912k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$17.99
4k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.