Sign in
wishvane

How many copies did Hop Step Sing! Kimamani☆Summer vacation (HQ Edition) sell?

Estimated copies sold
≈ 3k–6k
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
from 101 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hop Step Sing! Kimamani☆Summer vacation (HQ Edition) and predicted how it would do from its 8 similar games. Every figure here, including Hop Step Sing! Kimamani☆Summer vacation (HQ Edition)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–54k
best case 4.7M (Soundpad)
Games like Hop Step Sing! Kimamani☆Summer vacation (HQ Edition)

A typical game among these

≈ 6k–54k copies

≈ $30k–$111k after Steam's cut

from ~362 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Soundpad at ≈ 3.6M–5.9M copies, ≈ $4.9M–$13.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 24 reviews in their first month; the range was 20 to 244.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Music (7 of 8) and VR (6 of 8).
The winners
Winners here lead with Utilities + Audio Production, priced around $5. The breakout hits carry Utilities + Audio Production + Software; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soundpad
2017
Est. copies
≈ 3.6M–5.9M
289x vs typical
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
$4.99
105k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Hatsune Miku VR
2018
Est. copies
≈ 20k–33k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$138k–$370k after Steam's cut $250k–$569k before Steam's cut
$24.99
659 reviews
Mostly Positive
ActionAnime
Hop Step Sing! VR Live 《Hop★Summer Tour 2020》
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $19k–$44k before Steam's cut
$29.99
52 reviews
Very Positive
CasualVR
McOsu
2017
Est. copies
≈ 220k–358k
18x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Airtone
2017
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$60k–$162k after Steam's cut $109k–$249k before Steam's cut
$29.99
212 reviews
Very Positive
ActionAdventure
NEKOPALIVE
2016
Est. copies
≈ 62k–101k
4.1x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
AnimeFree to Play
Kizuna AI - Touch the Beat!
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $29k–$67k before Steam's cut
$34.99
68 reviews
Very Positive
RhythmMusic
Audio Trip
2022
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$49k–$133k after Steam's cut $90k–$204k before Steam's cut
$19.99
362 reviews
Very Positive
VRRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.