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wishvane

How many copies did Dance Collider sell?

Estimated copies sold
≈ 6k–9k
$8k–$21k after Steam's cut $14k–$32k before the cut
from 193 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dance Collider out and predicted the genre from its 8 similar games. Every figure here, including Dance Collider's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 114k–153k
best case 2.9M (Beat Saber)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 114k–153k copies
≈ $722k–$1.6M after Steam's cut
from ~3k reviews
Best case
≈ 2.2M–3.6M copies
Beat Saber · ≈ $18.1M–$48.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $30. The breakout hits carry Difficult + Free to Play + Anime; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Pistol Whip
2019
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$976k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
Music Racer
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k after Steam's cut $110k–$250k before the cut
$1.99
4k reviews
Very Positive
MusicRhythm
McOsu
2017
Est. copies
≈ 220k–358k
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Thumper
2016
Est. copies
≈ 175k–285k
SteamSpy 200k–500k
Est. revenue
$965k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
4k reviews
Very Positive
RhythmIndie
Audioshield
2016
Est. copies
≈ 109k–178k
SteamSpy 100k–200k
Est. revenue
$601k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
3k reviews
Very Positive
IndieVR
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Ragnarock
2021
Est. copies
≈ 80k–129k
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $994k–$2.3M before the cut
$24.99
3k reviews
Very Positive
VRAction
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
22x vs typical
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M after Steam's cut $32.9M–$74.8M before the cut
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm

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