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How many copies did Star Shelter sell?

Estimated copies sold
≈ 13k–21k
$73k–$195k after Steam's cut $132k–$300k before Steam's cut
from 434 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Star Shelter and predicted how it would do from its 8 similar games. Every figure here, including Star Shelter's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 10k–44k
best case 70k (COMPOUND)
Games like Star Shelter

A typical game among these

≈ 10k–44k copies

≈ $61k–$452k after Steam's cut

from ~439 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: COMPOUND at ≈ 53k–86k copies, ≈ $292k–$786k after Steam's cut.

What their first month looked like
About half the games that made it here had over 222 reviews in their first month; the range was 25 to 1k.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Rogue-lite + VR, priced around $20.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Undead Development
2021
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$43k–$115k after Steam's cut $78k–$177k before Steam's cut
$17.99
349 reviews
Mostly Positive
IndieVR
Sublevel Zero Redux
2015
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$106k–$286k after Steam's cut $193k–$440k before Steam's cut
$14.99
529 reviews
Very Positive
IndieAction
COMPOUND
2022
Est. copies
≈ 53k–86k
4.9x vs typical
SteamSpy 200k–500k
Est. revenue
$292k–$786k after Steam's cut $531k–$1.2M before Steam's cut
$19.99
2k reviews
Overwhelmingly Positive
ActionRogue-lite
A Legend of Luca
2016
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$23k–$63k after Steam's cut $42k–$96k before Steam's cut
$9.99
204 reviews
Mostly Positive
ActionAdventure
Ghost Signal: A Stellaris Game
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before Steam's cut
$9.99
107 reviews
Very Positive
ActionAdventure
Ancient Dungeon
2021
Est. copies
≈ 44k–71k
4.0x vs typical
SteamSpy 50k–100k
Est. revenue
$241k–$649k after Steam's cut $439k–$998k before Steam's cut
$19.99
2k reviews
Overwhelmingly Positive
Super Raft Boat VR
2021
Est. copies
≈ 4k–7k
SteamSpy 50k–100k
Est. revenue
Free
Free
177 reviews
Very Positive
Action RoguelikeVR
In Death
2018
Est. copies
≈ 30k–49k
2.3x vs typical
SteamSpy 50k–100k
Est. revenue
$249k–$670k after Steam's cut $453k–$1.0M before Steam's cut
$29.99
994 reviews
Very Positive
VRAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.