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wishvane

How many copies did Beasts of Bermuda sell?

Estimated copies sold
≈ 295k–479k
$1.6M–$4.4M after Steam's cut $2.9M–$6.7M before the cut
from 10k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beasts of Bermuda out and predicted the genre from its 8 similar games. Every figure here, including Beasts of Bermuda's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 213k–239k
best case 7.1M (The Isle)
The Dinosaurs genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 213k–239k copies
≈ $1.0M–$1.4M after Steam's cut
from ~4k reviews
Best case
≈ 5.4M–8.8M copies
The Isle · ≈ $29.7M–$79.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Dinosaurs (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Dinosaurs + Simulation, priced around $45. The breakout hits carry Management + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 500k–1M
Est. revenue
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AdventureSimulation
The Isle
2015
Est. copies
≈ 5.4M–8.8M
26x vs typical
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DinosaursSurvival
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1.9x vs typical
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Early AccessBuilding
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DinosaursBuilding
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ExplorationRogue-like
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DinosaursAction
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Est. copies
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IndieSandbox
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12x vs typical
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$44.99
55k reviews
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BuildingDinosaurs

Sizing up your own game? See what its genre can realistically do before you build it.