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wishvane

How big is Exoblast?

Estimated owners
≈ 8k–12k
from 314 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Exoblast out and predicted the genre from its 8 similar games. Every figure here, including Exoblast's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.4M
best case 8.3M (Vampire Survivors)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.0M–1.4M copies
≈ $8.6M–$18.3M after Steam's cut
from ~25k reviews
Best case
≈ 6.3M–10.3M copies
Vampire Survivors · ≈ $8.7M–$23.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Platformer (4 of 8) and Fast-Paced (2 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $12. The breakout hits carry Violent + Gore; a typical game here doesn't.
The era
The games you compared span 2012 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Dome Keeper
2022
Est. copies
≈ 521k–847k
SteamSpy 2M–5M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Hotline Miami
2012
Est. copies
≈ 6.6M–10.7M
5.0x vs typical
SteamSpy 2M–5M
Est. revenue
$18.0M–$48.4M after Steam's cut $32.8M–$74.5M before the cut
$9.99
126k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Shovel Knight: Treasure Trove
2014
Est. copies
≈ 877k–1.4M
SteamSpy 500k–1M
Est. revenue
$9.6M–$25.9M after Steam's cut $17.5M–$39.9M before the cut
$39.99
17k reviews
Overwhelmingly Positive
PlatformerPixel Graphics
Vampire Survivors
2022
Est. copies
≈ 6.3M–10.3M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$8.7M–$23.4M after Steam's cut $15.8M–$36.0M before the cut
$4.99
264k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Broforce
2015
Est. copies
≈ 2.8M–4.6M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Rivals of Aether
2017
Est. copies
≈ 1.3M–2.1M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$28.9M after Steam's cut $19.6M–$44.5M before the cut
$29.99
38k reviews
Overwhelmingly Positive
Fighting2D Fighter
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.7M–6.0M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$15.1M–$40.7M after Steam's cut $27.5M–$62.7M before the cut
$14.99
79k reviews
Very Positive
Great SoundtrackGore
Sonic Mania
2017
Est. copies
≈ 981k–1.6M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before the cut
$19.99
29k reviews
Very Positive
Great Soundtrack2D

Sizing up your own game? See what its genre can realistically do before you build it.