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How many copies did Fay's Factory sell?

Estimated copies sold
≈ 471–766
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 19 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Fay's Factory and predicted how it would do from its 8 similar games. Every figure here, including Fay's Factory's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k
best case 273k (Tainted Grail: Conquest)
Games like Fay's Factory

A typical game among these

≈ 1k copies

≈ $2k–$4k after Steam's cut

from ~32 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Card Game (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Tainted Grail: Conquest at ≈ 208k–338k copies, ≈ $1.1M–$3.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 133 reviews in their first month; the range was 10 to 2k.
The genre you'd be entering
These games
The similar games share Card Game (4 of 8) and CRPG (4 of 8).
The winners
Winners here lead with CRPG + Puzzle, priced around $18. The breakout hits carry Turn-Based Combat + Story Rich; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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16x vs typical
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262x vs typical
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Choose Your Own AdventureCRPG

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