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wishvane

How many copies did Tainted Grail: Conquest sell?

Estimated copies sold
≈ 205k–334k
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tainted Grail: Conquest out and predicted the genre from its 8 similar games. Every figure here, including Tainted Grail: Conquest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 337k–596k
best case 1.2M (Loop Hero)
The Card Game genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 337k–596k copies
≈ $2.9M–$6.2M after Steam's cut
from ~13k reviews
Best case
≈ 904k–1.5M copies
Loop Hero · ≈ $3.7M–$10.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Deckbuilding (4 of 8).
The winners
Winners here lead with Tactical + Rogue-like, priced around $15.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 100k–200k
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9 Kings
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1.8x vs typical
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StrategyRogue-like
Black Book
2021
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SteamSpy 200k–500k
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Card BattlerTurn-Based Tactics
Loop Hero
2021
Est. copies
≈ 904k–1.5M
2.9x vs typical
SteamSpy 1M–2M
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Very Positive
TacticalRogue-like
Cultist Simulator
2018
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$19.99
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SimulationChoices Matter
The Elder Scrolls®: Legends™
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Free
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Free to PlayCard Game
Gloomhaven
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Est. copies
≈ 397k–646k
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Online Co-OpDark Fantasy
Book of Demons
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Est. copies
≈ 287k–467k
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Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$24.99
9k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.