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wishvane

How many copies did Hexologic sell?

Estimated copies sold
≈ 41k–67k
$56k–$151k after Steam's cut $102k–$233k before the cut
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hexologic out and predicted the genre from its 8 similar games. Every figure here, including Hexologic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 359k–726k
best case 1.4M (Trailmakers)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 359k–726k copies
≈ $2.2M–$4.4M after Steam's cut
from ~18k reviews
Best case
≈ 1.1M–1.8M copies
Trailmakers · ≈ $7.4M–$20.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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1.6x vs typical
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PuzzlePoint & Click
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DetectiveAdventure

Sizing up your own game? See what its genre can realistically do before you build it.