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How many copies did Trivia Vault Football Trivia sell?

Estimated copies sold
≈ 4k–6k
$14k–$38k after Steam's cut $26k–$58k before Steam's cut
from 120 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Trivia Vault Football Trivia and predicted how it would do from its 8 similar games. Every figure here, including Trivia Vault Football Trivia's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 497k–829k
best case 1.1M (Doki Doki Literature Club Plus!)
Games like Trivia Vault Football Trivia

A typical game among these

≈ 497k–829k copies

≈ $1.7M–$3.6M after Steam's cut

from ~17k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Story Rich (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Doki Doki Literature Club Plus! at ≈ 813k–1.3M copies, ≈ $3.4M–$9.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 2k to 7k.
The genre you'd be entering
These games
The similar games share Story Rich (4 of 8) and Choices Matter (3 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel, priced around $15.
When they shipped
The similar games span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Milk outside a bag of milk outside a bag of milk
2021
Est. copies
≈ 556k–903k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$8.99
22k reviews
Overwhelmingly Positive
Monster Prom 2: Monster Camp
2020
Est. copies
≈ 152k–248k
SteamSpy 200k–500k
Est. revenue
$502k–$1.4M after Steam's cut $913k–$2.1M before Steam's cut
$11.99
6k reviews
Overwhelmingly Positive
Dating SimLGBTQ+
60 Seconds! Reatomized
2019
Est. copies
≈ 566k–919k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$9.99
20k reviews
Very Positive
2DChoose Your Own Adventure
Emily is Away Too
2017
Est. copies
≈ 215k–349k
SteamSpy 200k–500k
Est. revenue
$295k–$793k after Steam's cut $536k–$1.2M before Steam's cut
$4.99
6k reviews
Very Positive
IndieSimulation
Cultist Simulator
2018
Est. copies
≈ 433k–704k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
60 Seconds!
2015
Est. copies
≈ 571k–927k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before Steam's cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration
Emily is Away
2015
Est. copies
≈ 1.6M–2.6M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 813k–1.3M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.0M after Steam's cut $6.1M–$13.9M before Steam's cut
$14.99
33k reviews
Overwhelmingly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.