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How many copies did Emily is Away Too sell?

Estimated copies sold
≈ 215k–349k
$295k–$793k after Steam's cut $536k–$1.2M before Steam's cut
from 6k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Emily is Away Too and predicted how it would do from its 8 similar games. Every figure here, including Emily is Away Too's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.4M–5.8M
best case 6.5M (Balatro)
Games like Emily is Away Too

A typical game among these

≈ 2.4M–5.8M copies

≈ $11.6M–$57.1M after Steam's cut

from ~93k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Choices Matter (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Balatro at ≈ 5.0M–8.1M copies, ≈ $20.5M–$55.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 17k reviews in their first month; the range was 12k to 21k.
The genre you'd be entering
These games
The similar games share Choices Matter (3 of 8) and Card Game (2 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

This War of Mine
2014
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$30.1M–$81.0M after Steam's cut $54.8M–$124.6M before Steam's cut
$19.99
98k reviews
Very Positive
SurvivalWar
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$6.7M–$17.9M after Steam's cut $12.1M–$27.6M before Steam's cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Frostpunk
2018
Est. copies
≈ 4.2M–6.8M
SteamSpy 2M–5M
Est. revenue
$34.5M–$92.8M after Steam's cut $62.8M–$142.8M before Steam's cut
$29.99
138k reviews
Very Positive
Noita
2020
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.6M after Steam's cut $22.0M–$50.2M before Steam's cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.3M before Steam's cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
Balatro
2024
Est. copies
≈ 5.0M–8.1M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$20.5M–$55.0M after Steam's cut $37.2M–$84.7M before Steam's cut
$14.99
200k reviews
Overwhelmingly Positive
Insurgency: Sandstorm
2018
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$33.4M–$89.9M after Steam's cut $60.8M–$138.3M before Steam's cut
$29.99
133k reviews
Very Positive
FPSRealistic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.