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How many copies did Emily is Away Too sell?

Estimated copies sold
≈ 214k–347k
$293k–$788k after Steam's cut $533k–$1.2M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Emily is Away Too out and predicted the genre from its 8 similar games. Every figure here, including Emily is Away Too's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–5.6M
best case 6.2M (Balatro)
The Choices Matter genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.3M–5.6M copies
≈ $11.1M–$53.8M after Steam's cut
from ~93k reviews
Best case
≈ 4.7M–7.6M copies
Balatro · ≈ $19.4M–$52.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Choices Matter (3 of 8) and Card Game (2 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

This War of Mine
2014
Est. copies
≈ 5.1M–8.2M
SteamSpy 2M–5M
Est. revenue
$27.8M–$74.8M after Steam's cut $50.6M–$115.0M before the cut
$19.99
97k reviews
Very Positive
SurvivalWar
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$14.99
38k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Frostpunk
2018
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$34.1M–$91.8M after Steam's cut $62.1M–$141.3M before the cut
$29.99
136k reviews
Very Positive
Noita
2020
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.8M–$34.3M after Steam's cut $23.2M–$52.7M before the cut
$19.99
88k reviews
Overwhelmingly Positive
PhysicsRogue-like
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Volcano Princess
2023
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
Balatro
2024
Est. copies
≈ 4.7M–7.6M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$19.4M–$52.1M after Steam's cut $35.2M–$80.1M before the cut
$14.99
196k reviews
Overwhelmingly Positive
Insurgency: Sandstorm
2018
Est. copies
≈ 4.0M–6.6M
SteamSpy 2M–5M
Est. revenue
$33.3M–$89.4M after Steam's cut $60.5M–$137.6M before the cut
$29.99
133k reviews
Very Positive
FPSRealistic

Sizing up your own game? See what its genre can realistically do before you build it.