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How many copies did Trivia Vault: Tennis Trivia sell?

Estimated copies sold
≈ 3k–5k
$11k–$30k after Steam's cut $20k–$46k before Steam's cut
from 96 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Trivia Vault: Tennis Trivia and predicted how it would do from its 8 similar games. Every figure here, including Trivia Vault: Tennis Trivia's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 23k–45k
best case 136k (TopSpin 2K25)
Games like Trivia Vault: Tennis Trivia

A typical game among these

≈ 23k–45k copies

≈ $216k–$396k after Steam's cut

from ~801 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: TopSpin 2K25 at ≈ 104k–169k copies, ≈ $571k–$1.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 269 to 2k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $20.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Party Quiz
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Est. copies
≈ 41k–66k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$134k–$360k after Steam's cut $243k–$554k before Steam's cut
$11.99
2k reviews
Very Positive
Early AccessCasual
Tennis Elbow 4
2026
Est. copies
≈ 29k–47k
SteamSpy 20k–50k
Est. revenue
$237k–$637k after Steam's cut $431k–$981k before Steam's cut
$29.99
1k reviews
Overwhelmingly Positive
SimulationSports
Tennis Elbow 2013
2015
Est. copies
≈ 36k–58k
SteamSpy 50k–100k
Est. revenue
$148k–$399k after Steam's cut $270k–$613k before Steam's cut
$14.99
737 reviews
Very Positive
TennisSports
First Person Tennis - The Real Tennis Simulator
2019
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$73k–$197k after Steam's cut $133k–$303k before Steam's cut
$24.99
370 reviews
Very Positive
TennisVR
TIEBREAK – GRAND SLAM EDITION
2024
Est. copies
≈ 21k–35k
SteamSpy under 20k
Est. revenue
$295k–$792k after Steam's cut $536k–$1.2M before Steam's cut
$49.99
864 reviews
Mostly Positive
SimulationSports
Full Ace Tennis Simulator
2018
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$111k–$299k after Steam's cut $202k–$461k before Steam's cut
$24.99
533 reviews
Very Positive
TennisSimulation
TopSpin 2K25
2024
Est. copies
≈ 104k–169k
5.2x vs typical
SteamSpy 200k–500k
Est. revenue
$571k–$1.5M after Steam's cut $1.0M–$2.4M before Steam's cut
$19.99
4k reviews
Mixed
SportsSimulation
Eleven Table Tennis
2016
Est. copies
≈ 136k–221k
4.1x vs typical
SteamSpy 200k–500k
Est. revenue
$748k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$19.99
3k reviews
Very Positive
SportsSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.