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How many copies did Depths of Sanity sell?

Estimated copies sold
≈ 2k–4k
$10k–$26k after Steam's cut $17k–$40k before Steam's cut
from 94 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Depths of Sanity and predicted how it would do from its 8 similar games. Every figure here, including Depths of Sanity's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 55k–86k
best case 229k (We Need To Go Deeper)
Games like Depths of Sanity

A typical game among these

≈ 55k–86k copies

≈ $301k–$398k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: We Need To Go Deeper at ≈ 174k–283k copies, ≈ $766k–$2.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 242 reviews in their first month; the range was 239 to 393.
The genre you'd be entering
These games
The similar games share Underwater (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Lovecraftian + Hand-drawn, priced around $18. The breakout hits carry Hand-drawn + Lovecraftian + Roguevania; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Source of Madness
2022
Est. copies
≈ 39k–64k
SteamSpy under 20k
Est. revenue
$216k–$581k after Steam's cut $393k–$893k before Steam's cut
$19.99
2k reviews
Mixed
Rogue-liteLovecraftian
Sundered®: Eldritch Edition
2017
Est. copies
≈ 178k–290k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$979k–$2.6M after Steam's cut $1.8M–$4.1M before Steam's cut
$19.99
5k reviews
Very Positive
RoguevaniaMetroidvania
Aquaria
2008
Est. copies
≈ 97k–158k
SteamSpy 200k–500k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before Steam's cut
$9.99
2k reviews
Very Positive
MetroidvaniaIndie
Reveal The Deep
2015
Est. copies
≈ 71k–115k
SteamSpy 100k–200k
Est. revenue
Free
Free
1k reviews
Very Positive
IndieHorror
Narcosis
2017
Est. copies
≈ 51k–82k
SteamSpy 200k–500k
Est. revenue
$208k–$560k after Steam's cut $379k–$862k before Steam's cut
$14.99
1k reviews
Mostly Positive
HorrorAdventure
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
4.0x vs typical
SteamSpy 500k–1M
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$15.99
6k reviews
Very Positive
Co-op2D
The Shore
2021
Est. copies
≈ 50k–81k
SteamSpy 100k–200k
Est. revenue
$163k–$439k after Steam's cut $297k–$676k before Steam's cut
$11.99
2k reviews
Mostly Positive
LovecraftianHorror
Pronty
2021
Est. copies
≈ 33k–53k
SteamSpy 50k–100k
Est. revenue
$162k–$436k after Steam's cut $295k–$671k before Steam's cut
$17.99
1k reviews
Very Positive
MetroidvaniaUnderwater

Sizing up your own game? See how many copies games in its genre usually sell before you build it.