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How many copies did Welcome Back To 2007 Part II sell?

Estimated copies sold
≈ 15k–24k
$20k–$55k after Steam's cut $37k–$84k before the cut
from 487 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Welcome Back To 2007 Part II out and predicted the genre from its 8 similar games. Every figure here, including Welcome Back To 2007 Part II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.7M–5.0M
best case 42.5M (Geometry Dash)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.7M–5.0M copies
≈ $21.5M–$28.8M after Steam's cut
from ~82k reviews
Best case
≈ 32.4M–52.6M copies
Geometry Dash · ≈ $44.4M–$119.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
The games you compared span 2014 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Geometry Dash
2014
Est. copies
≈ 32.4M–52.6M
7.6x vs typical
SteamSpy 5M–10M
Est. revenue
$44.4M–$119.5M after Steam's cut $80.8M–$183.9M before the cut
$4.99
623k reviews
Very Positive
DifficultMusic
Fall Guys
2020
Est. copies
≈ 12.4M–20.1M
5.7x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
469k reviews
Very Positive
MultiplayerParty Game
Brawlhalla
2017
Est. copies
≈ 14.1M–22.9M
5.0x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
409k reviews
Mostly Positive
Free to PlayMultiplayer
BattleBlock Theater®
2014
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$15.6M–$41.9M after Steam's cut $28.4M–$64.5M before the cut
$14.99
73k reviews
Overwhelmingly Positive
Celeste
2018
Est. copies
≈ 4.4M–7.1M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$24.1M–$64.8M after Steam's cut $43.8M–$99.6M before the cut
$19.99
144k reviews
Overwhelmingly Positive
Getting Over It with Bennett Foddy
2017
Est. copies
≈ 2.8M–4.6M
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
$7.99
82k reviews
Very Positive
GRIS
2018
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
96k reviews
Overwhelmingly Positive
BeautifulAtmospheric
Broforce
2015
Est. copies
≈ 2.8M–4.6M
SteamSpy 2M–5M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction

Sizing up your own game? See what its genre can realistically do before you build it.