Sign in
wishvane

How many copies did Mark of the Ninja: Remastered sell?

Estimated copies sold
≈ 211k–343k
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
from 7k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mark of the Ninja: Remastered and predicted how it would do from its 8 similar games. Every figure here, including Mark of the Ninja: Remastered's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 26k–130k
best case 517k (Mark of the Ninja)
Games like Mark of the Ninja: Remastered

A typical game among these

≈ 26k–130k copies

≈ $60k–$494k after Steam's cut

from ~723 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Mark of the Ninja at ≈ 394k–640k copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Stealth (7 of 8) and Ninja (6 of 8).
The winners
Winners here lead with Stealth + Platformer. The breakout hits carry Singleplayer + Side Scroller + 2D; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2019. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assassin’s Creed® Chronicles: China
2015
Est. copies
≈ 191k–310k
5.4x vs typical
SteamSpy 200k–500k
Est. revenue
$524k–$1.4M after Steam's cut $954k–$2.2M before Steam's cut
$9.99
4k reviews
Mostly Positive
AssassinStealth
Master Spy
2015
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$53k–$143k after Steam's cut $97k–$220k before Steam's cut
$9.99
396 reviews
Mostly Positive
PlatformerIndie
Mark of the Ninja
unreleased
Est. copies
≈ 394k–640k
22x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Ninja Stealth
2016
Est. copies
≈ 78k–127k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$107k–$288k after Steam's cut $195k–$443k before Steam's cut
$4.99
2k reviews
Mostly Positive
StealthStrategy
RONIN
2015
Est. copies
≈ 120k–195k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$429k–$1.2M after Steam's cut $780k–$1.8M before Steam's cut
$12.99
2k reviews
Mixed
IndieAction
Ninja Stealth 2
2017
Est. copies
≈ 25k–40k
SteamSpy 200k–500k
Est. revenue
$34k–$92k after Steam's cut $62k–$141k before Steam's cut
$4.99
723 reviews
Mixed
StealthStrategy
Within the blade
2019
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before Steam's cut
$10.99
355 reviews
Very Positive
ActionIndie
Ninja Stealth 3
2017
Est. copies
≈ 20k–33k
SteamSpy 100k–200k
Est. revenue
$28k–$75k after Steam's cut $51k–$115k before Steam's cut
$4.99
589 reviews
Very Positive
StealthStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.