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How many copies did DayD: Through time. Jurassic Rush sell?

Estimated copies sold
≈ 608–988
$3k–$7k after Steam's cut $5k–$10k before Steam's cut
from 20 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DayD: Through time. Jurassic Rush and predicted how it would do from its 8 similar games. Every figure here, including DayD: Through time. Jurassic Rush's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 81k–86k
best case 796k (Mini Motorways)
Games like DayD: Through time. Jurassic Rush

A typical game among these

≈ 81k–86k copies

≈ $494k–$828k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Mini Motorways at ≈ 607k–986k copies, ≈ $1.7M–$4.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 326 to 14k.
The genre you'd be entering
These games
The similar games share Puzzle (8 of 8) and Building (3 of 8).
The winners
Winners here lead with Puzzle, priced around $10. The breakout hits carry Casual + Indie + Strategy; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 385k–625k
6.1x vs typical
SteamSpy 200k–500k
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Mini Motorways
2021
Est. copies
≈ 607k–986k
9.7x vs typical
SteamSpy 500k–1M
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$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before Steam's cut
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Slipways
2021
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$268k–$720k after Steam's cut $487k–$1.1M before Steam's cut
$16.99
2k reviews
Very Positive
StrategyPuzzle
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2024
Est. copies
≈ 65k–106k
SteamSpy 200k–500k
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$449k–$1.2M after Steam's cut $817k–$1.9M before Steam's cut
$24.99
3k reviews
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BuildingManagement
Save Room - Organization Puzzle
2022
Est. copies
≈ 62k–100k
SteamSpy 100k–200k
Est. revenue
$51k–$137k after Steam's cut $92k–$210k before Steam's cut
$2.99
2k reviews
Overwhelmingly Positive
PuzzleInventory Management
Mini Metro
2015
Est. copies
≈ 819k–1.3M
6.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before Steam's cut
$9.99
17k reviews
Overwhelmingly Positive
StrategyPuzzle
Artisan TD
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Est. copies
≈ 63k–102k
SteamSpy 200k–500k
Est. revenue
$293k–$789k after Steam's cut $533k–$1.2M before Steam's cut
$16.99
3k reviews
Very Positive
Tower DefenseStrategy
Gunsmith Simulator
2024
Est. copies
≈ 82k–133k
SteamSpy 50k–100k
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$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
SimulationSingleplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.