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How many copies did Traditional Chinese Medicine Simulator sell?

Estimated copies sold
≈ 8k–13k
$32k–$86k after Steam's cut $58k–$132k before Steam's cut
from 313 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Traditional Chinese Medicine Simulator and predicted how it would do from its 8 similar games. Every figure here, including Traditional Chinese Medicine Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.7M–2.4M
best case 2.7M (Supermarket Simulator)
Games like Traditional Chinese Medicine Simulator

A typical game among these

≈ 1.7M–2.4M copies

≈ $15.8M–$18.7M after Steam's cut

from ~53k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Supermarket Simulator at ≈ 2.1M–3.4M copies, ≈ $11.5M–$30.9M after Steam's cut.

What their first month looked like
The games that made it here had under 69k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Immersive Sim (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
When they shipped
The similar games span 2018 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Valley General Hospital: NiVR
2021
Est. copies
≈ 50–81
too small to compare
SteamSpy under 20k
Est. revenue
$688–$2k after Steam's cut $1k–$3k before Steam's cut
$49.99
2 reviews
2 user reviews
SimulationMedical Sim
WirtschaftsWoche Virtual Reality
2021
Est. copies
≈ 74–121
too small to compare
SteamSpy 20k–50k
Est. revenue
$102–$275 after Steam's cut $185–$423 before Steam's cut
$4.99
3 reviews
3 user reviews
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.9M after Steam's cut $20.9M–$47.6M before Steam's cut
$19.99
84k reviews
Very Positive
Two Point Hospital
2018
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $16.0M–$36.3M before Steam's cut
$29.99
35k reviews
Very Positive
Dr. Chatelet: Faith 神医
2022
Est. copies
≈ 3k–5k
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$4.00
132 reviews
Very Positive
Early AccessCasual
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
Psychiatrist Simulator 2
2023
Est. copies
≈ 818–1k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$4.99
33 reviews
Mixed
SimulationInteractive Fiction
Pharmacy Simulator
2024
Est. copies
≈ 6k–10k
too small to compare
SteamSpy under 20k
Est. revenue
$18k–$47k after Steam's cut $32k–$73k before Steam's cut
$9.99
258 reviews
Mixed
SimulationLife Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.