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wishvane

How many copies did Hack the Core sell?

Estimated copies sold
≈ 1k–2k
from 45 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hack the Core out and predicted the genre from its 8 similar games. Every figure here, including Hack the Core's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 489k–805k
best case 2.0M (Emily is Away)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 489k–805k copies
≈ $1.7M–$3.6M after Steam's cut
from ~17k reviews
Best case
≈ 1.5M–2.4M copies
Emily is Away
The genre you'd be entering
Your set
Your set clusters on Story Rich (4 of 8) and Choices Matter (3 of 8).
The winners
Winners here lead with Story Rich + Choices Matter.
The era
The games you compared span 2015 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Emily is Away
2015
Est. copies
≈ 1.5M–2.4M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich
60 Seconds!
2015
Est. copies
≈ 542k–881k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration
60 Seconds! Reatomized
2019
Est. copies
≈ 556k–904k
SteamSpy 1M–2M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
$9.99
19k reviews
Very Positive
2DChoose Your Own Adventure
Cultist Simulator
2018
Est. copies
≈ 426k–692k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 784k–1.3M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$14.99
32k reviews
Overwhelmingly Positive
Emily is Away Too
2017
Est. copies
≈ 214k–347k
SteamSpy 200k–500k
Est. revenue
$293k–$788k after Steam's cut $533k–$1.2M before the cut
$4.99
6k reviews
Very Positive
IndieSimulation
Milk outside a bag of milk outside a bag of milk
2021
Est. copies
≈ 546k–888k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$8.99
22k reviews
Overwhelmingly Positive
Monster Prom 2: Monster Camp
2020
Est. copies
≈ 161k–262k
SteamSpy 200k–500k
Est. revenue
$532k–$1.4M after Steam's cut $968k–$2.2M before the cut
$11.99
6k reviews
Overwhelmingly Positive
Dating SimLGBTQ+

Sizing up your own game? See what its genre can realistically do before you build it.