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How many copies did Final Upgrade sell?

Estimated copies sold
≈ 11k–18k
$60k–$162k after Steam's cut $110k–$250k before the cut
from 458 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Final Upgrade out and predicted the genre from its 8 similar games. Every figure here, including Final Upgrade's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 410k–495k
best case 5.2M (ASTRONEER)
The Building genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 410k–495k copies
≈ $4.8M–$5.9M after Steam's cut
from ~14k reviews
Best case
≈ 4.0M–6.5M copies
ASTRONEER · ≈ $32.9M–$88.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Building (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Base-Building + Open World, priced around $24. The breakout hits carry Open World + Open World Survival Craft + Base-Building; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Planet Crafter
2024
Est. copies
≈ 1.7M–2.8M
5.2x vs typical
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.0M before the cut
$23.99
72k reviews
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Open World Survival CraftBase-Building
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
6.6x vs typical
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$19.99
91k reviews
Overwhelmingly Positive
AutomationSpace
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
10x vs typical
SteamSpy 2M–5M
Est. revenue
$32.9M–$88.6M after Steam's cut $59.9M–$136.3M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 306k–497k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$19.99
13k reviews
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Sci-fiSingleplayer
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.6M–2.5M
4.3x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.9M after Steam's cut $19.5M–$44.5M before the cut
$24.99
59k reviews
Very Positive
SandboxBase-Building
Stationeers
2017
Est. copies
≈ 315k–511k
SteamSpy 200k–500k
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$34.99
9k reviews
Very Positive
Early AccessSpace
Empires of the Undergrowth
2024
Est. copies
≈ 440k–715k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.0M before the cut
$29.99
18k reviews
Very Positive
StrategySimulation
shapez 2 - Factory
2026
Est. copies
≈ 356k–578k
SteamSpy 200k–500k
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$29.99
15k reviews
Overwhelmingly Positive
ManagementStrategy

Sizing up your own game? See what its genre can realistically do before you build it.