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How many copies did Final Upgrade sell?

Estimated copies sold
≈ 12k–19k
$63k–$170k after Steam's cut $115k–$262k before Steam's cut
from 464 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Final Upgrade and predicted how it would do from its 8 similar games. Every figure here, including Final Upgrade's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 420k–533k
best case 5.3M (ASTRONEER)
Games like Final Upgrade

A typical game among these

≈ 420k–533k copies

≈ $5.1M–$6.2M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: ASTRONEER at ≈ 4.0M–6.5M copies, ≈ $33.1M–$89.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 3k to 32k.
The genre you'd be entering
These games
The similar games share Building (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Base-Building + Open World, priced around $24. The breakout hits carry Open World + Open World Survival Craft + Base-Building; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Planet Crafter
2024
Est. copies
≈ 1.9M–3.0M
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.3M–$50.6M before Steam's cut
$23.99
75k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
6.5x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
9.8x vs typical
SteamSpy 2M–5M
Est. revenue
$33.1M–$89.1M after Steam's cut $60.2M–$137.0M before Steam's cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 320k–521k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
4.2x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before Steam's cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Stationeers
2017
Est. copies
≈ 320k–520k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before Steam's cut
$34.99
9k reviews
Very Positive
Early AccessSpace
Empires of the Undergrowth
2024
Est. copies
≈ 470k–764k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.1M–$16.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategySimulation
shapez 2 - Factory
2026
Est. copies
≈ 385k–625k
SteamSpy 200k–500k
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$29.99
16k reviews
Overwhelmingly Positive
ManagementStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.