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How many copies did PROZE: Enlightenment sell?

Estimated copies sold
≈ 3k–6k
$6k–$15k after Steam's cut $10k–$24k before Steam's cut
from 121 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid PROZE: Enlightenment and predicted how it would do from its 8 similar games. Every figure here, including PROZE: Enlightenment's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 143k–1.9M
best case 6.9M (Elite Dangerous)
Games like PROZE: Enlightenment

A typical game among these

≈ 143k–1.9M copies

≈ $1.3M–$33.8M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Elite Dangerous at ≈ 5.3M–8.5M copies, ≈ $28.9M–$77.8M after Steam's cut.

The genre you'd be entering
These games
The similar games share Sci-fi (8 of 8) and Space (6 of 8).
The winners
Winners here lead with Space Sim + Space, priced around $20.
When they shipped
The similar games span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Alien: Isolation
2014
Est. copies
≈ 3.8M–6.1M
8.1x vs typical
SteamSpy 2M–5M
Est. revenue
$41.3M–$110.9M after Steam's cut $75.0M–$170.6M before Steam's cut
$39.99
67k reviews
Very Positive
Elite Dangerous
2015
Est. copies
≈ 5.3M–8.5M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.8M after Steam's cut $52.6M–$119.6M before Steam's cut
$19.99
108k reviews
Mostly Positive
Space SimSpace
EVERSPACE™
2017
Est. copies
≈ 395k–642k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before Steam's cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
Star Trek™: Bridge Crew
2017
Est. copies
≈ 112k–182k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
STAR WARS™: Squadrons
2020
Est. copies
≈ 699k–1.1M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
$39.99
28k reviews
Mixed
FlightSpace
Space Pirate Trainer
2017
Est. copies
≈ 98k–159k
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $735k–$1.7M before Steam's cut
$14.99
3k reviews
Very Positive
VRAction
STAR WARS™ Jedi Knight II - Jedi Outcast™
2009
Est. copies
≈ 314k–510k
SteamSpy 500k–1M
Est. revenue
$863k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$9.99
5k reviews
Very Positive
ActionClassic
Vertigo 2
2023
Est. copies
≈ 68k–110k
SteamSpy 200k–500k
Est. revenue
$559k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$29.99
3k reviews
Overwhelmingly Positive
VRIndie

Sizing up your own game? See how many copies games in its genre usually sell before you build it.