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How many copies did Stream Battlecards sell?

Estimated copies sold
≈ 317–515
$871–$2k after Steam's cut $2k–$4k before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stream Battlecards out and predicted the genre from its 8 similar games. Every figure here, including Stream Battlecards's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 70k–130k
best case 430k (Chrono Ark)
The Card Battler genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 70k–130k copies
≈ $490k–$741k after Steam's cut
from ~3k reviews
Best case
≈ 328k–533k copies
Chrono Ark · ≈ $2.3M–$6.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 501 to 2k reviews in their first month.
Your set
Your set clusters on Card Battler (7 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Anime, priced around $25. The breakout hits carry Roguelike Deckbuilder + Anime + Strategy; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.