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wishvane

How many copies did First Class Trouble sell?

Estimated copies sold
≈ 108k–175k
$445k–$1.2M after Steam's cut $809k–$1.8M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left First Class Trouble out and predicted the genre from its 8 similar games. Every figure here, including First Class Trouble's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 307k–2.0M
best case 29.5M (Among Us)
The Social Deduction genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 307k–2.0M copies
≈ $2.3M–$3.8M after Steam's cut
from ~19k reviews
Best case
≈ 22.5M–36.5M copies
Among Us · ≈ $30.8M–$82.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Social Deduction (7 of 8) and Horror (4 of 8).
The winners
Winners here lead with Social Deduction + Space, priced around $5. The breakout hits carry Space + 2D + Funny; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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PvPMultiplayer
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Social DeductionHeist
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Sizing up your own game? See what its genre can realistically do before you build it.