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How many copies did License To Clone sell?

Estimated copies sold
≈ 174–282
$861–$2k after Steam's cut $2k–$4k before Steam's cut
from 7 reviews (7 user reviews)
Only 7 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid License To Clone and predicted how it would do from its 8 similar games. Every figure here, including License To Clone's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.1M–6.6M
best case 23.0M (No Man's Sky)
Games like License To Clone

A typical game among these

≈ 2.1M–6.6M copies

≈ $37.7M–$73.0M after Steam's cut

from ~112k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: No Man's Sky at ≈ 17.5M–28.5M copies, ≈ $289.3M–$777.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 38k reviews in their first month; the range was 6k to 43k.
The genre you'd be entering
These games
The similar games share Survival (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Abiotic Factor
2025
Est. copies
≈ 1.5M–2.4M
SteamSpy 500k–1M
Est. revenue
$14.2M–$38.2M after Steam's cut $25.8M–$58.7M before Steam's cut
$34.99
59k reviews
Overwhelmingly Positive
SurvivalOnline Co-Op
RimWorld
2018
Est. copies
≈ 7.6M–12.3M
2.2x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
No Man's Sky
2016
Est. copies
≈ 17.5M–28.5M
3.8x vs typical
SteamSpy 5M–10M
Est. revenue
$289.3M–$777.8M after Steam's cut $526.0M–$1196.6M before Steam's cut
$59.99
422k reviews
Very Positive
Open WorldOpen World Survival Craft
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$19.3M–$51.9M after Steam's cut $35.1M–$79.9M before Steam's cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.3M after Steam's cut $38.7M–$88.1M before Steam's cut
$19.99
135k reviews
Very Positive
SpaceSandbox
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.5M–$76.7M after Steam's cut $51.9M–$118.0M before Steam's cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.1M before Steam's cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Barotrauma
2023
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$88.9M before Steam's cut
$34.99
90k reviews
Very Positive
Co-opMultiplayer

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