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How many copies did Speaking Simulator sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $7k–$16k before Steam's cut
from 69 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Speaking Simulator and predicted how it would do from its 8 similar games. Every figure here, including Speaking Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 26k–483k
best case 1.4M (Surgeon Simulator)
Games like Speaking Simulator

A typical game among these

≈ 26k–483k copies

≈ $114k–$2.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Surgeon Simulator at ≈ 1.1M–1.7M copies, ≈ $2.9M–$7.9M after Steam's cut.

The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Physics (6 of 8).
The winners
Winners here lead with Simulation + Physics, priced around $10.
When they shipped
The similar games span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Surgeon Simulator
2013
Est. copies
≈ 1.1M–1.7M
4.3x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.2M before Steam's cut
$9.99
17k reviews
Very Positive
SimulationFunny
Stilt Fella
2020
Est. copies
≈ 22k–36k
SteamSpy 100k–200k
Est. revenue
$78k–$211k after Steam's cut $143k–$324k before Steam's cut
$12.99
885 reviews
Very Positive
PhysicsDifficult
while True: learn()
2019
Est. copies
≈ 237k–386k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Ria's Hook
2018
Est. copies
≈ 14k–23k
SteamSpy 50k–100k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
$2.99
465 reviews
Very Positive
AdventureIndie
Octodad: Dadliest Catch
2014
Est. copies
≈ 601k–976k
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.2M before Steam's cut
$14.99
11k reviews
Very Positive
ComedyPhysics
Simple Fish Adventure
2021
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$13k–$34k after Steam's cut $23k–$53k before Steam's cut
$3.99
468 reviews
Very Positive
PhysicsSimulation
Ampu-Tea
2014
Est. copies
≈ 113k–183k
SteamSpy 200k–500k
Est. revenue
$155k–$416k after Steam's cut $281k–$640k before Steam's cut
$4.99
2k reviews
Mixed
SimulationIndie
I Am Bread
2015
Est. copies
≈ 291k–472k
SteamSpy 100k–200k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$12.99
6k reviews
Mostly Positive
SimulationFunny

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