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wishvane

How many copies did Try To Reach 10 sell?

Estimated copies sold
≈ 581–944
$158–$425 after Steam's cut $288–$654 before the cut
from 22 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Try To Reach 10 out and predicted the genre from its 8 similar games. Every figure here, including Try To Reach 10's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 76k–220k
best case 505k (Learn to Fly 3)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 76k–220k copies
≈ $167k–$584k after Steam's cut
from ~3k reviews
Best case
≈ 385k–625k copies
Learn to Fly 3
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Logic (3 of 8).
The winners
Winners here lead with Physics + Simulation.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SteamSpy 200k–500k
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BuildingManagement
Learn to Fly 3
2017
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3.7x vs typical
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Free to PlayCasual
Last Call BBS
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PuzzleRetro
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$77k–$208k after Steam's cut $141k–$320k before the cut
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ActionMultiplayer
LYNE
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2.7x vs typical
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$2.99
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Overwhelmingly Positive
PuzzleLogic
RetroMaze
2018
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≈ 48k–78k
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Progressbar95
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Overwhelmingly Positive
CasualArcade

Sizing up your own game? See what its genre can realistically do before you build it.