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How many copies did Gujian3(古剑奇谭三) sell?

Estimated copies sold
≈ 1.5M–2.4M
$12.3M–$32.9M after Steam's cut $22.3M–$50.7M before the cut
from 49k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gujian3(古剑奇谭三) out and predicted the genre from its 8 similar games. Every figure here, including Gujian3(古剑奇谭三)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 747k–1.1M
best case 1.4M (Wandering Sword)
The Martial Arts genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 747k–1.1M copies
≈ $7.1M–$16.6M after Steam's cut
from ~30k reviews
Best case
≈ 1.0M–1.7M copies
Wandering Sword · ≈ $7.1M–$19.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Martial Arts (6 of 8) and Open World (4 of 8).
The winners
Winners here lead with Martial Arts + Turn-Based, priced around $25.
The era
Only 2 of your 7 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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