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wishvane

How many copies did TOKYO CHRONOS sell?

Estimated copies sold
≈ 10k–16k
$80k–$216k after Steam's cut $146k–$332k before the cut
from 338 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TOKYO CHRONOS out and predicted the genre from its 8 similar games. Every figure here, including TOKYO CHRONOS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 79k–447k
best case 2.4M (UNO)
The Anime genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 79k–447k copies
≈ $964k–$4.4M after Steam's cut
from ~2k reviews
Best case
≈ 1.9M–3.0M copies
UNO · ≈ $5.1M–$13.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Anime (6 of 8) and Mature (4 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $10.
The era
None of the games you compared shipped in the last two years; the newest is from 2019. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.