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How many copies did You Can Kana - Learn Japanese Hiragana & Katakana sell?

Estimated copies sold
≈ 9k–14k
$24k–$64k after Steam's cut $43k–$98k before the cut
from 349 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left You Can Kana - Learn Japanese Hiragana & Katakana out and predicted the genre from its 8 similar games. Every figure here, including You Can Kana - Learn Japanese Hiragana & Katakana's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–9k
best case 278k (Scribble It!)
The Typing genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7k–9k copies
≈ $7k–$17k after Steam's cut
from ~162 reviews
Best case
≈ 212k–345k copies
Scribble It!
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Typing (6 of 8) and Word Game (6 of 8).
The winners
Winners here lead with Education + Exploration, priced around $19. The breakout hits carry Family Friendly + Exploration; a typical game here doesn't.
The era
The games you compared span 2014 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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162 reviews
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TypingEducation
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10x vs typical
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42x vs typical
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7k reviews
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TypingAdventure
Scribble It!
2020
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50x vs typical
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Free
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Free to PlayMultiplayer
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Word GamePuzzle
Stop Online - Battle of Words
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CasualIndie
God of Word
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Est. copies
≈ 6k–10k
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Est. revenue
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Terra Alia: The Language Discovery RPG
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SteamSpy under 20k
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Mixed
SingleplayerMagic

Sizing up your own game? See what its genre can realistically do before you build it.